Minesweeper Plus Community Edition
Minesweeper Plus but with even more bosses and story!
After John Minesweeper got fired from his job, he set out with his personal boat to explore the regions he was not allowed to go in his job.
This game has got Bosses:

and even more bosses: 12, and 13...
Even cutscenes!
Hotkeys:
T - Instantly win (for if the board doesn't end.)
Z - Radar
X - Flag (For chromebooks/mousepads)
V0.6.2
Credits:
Jorel Simpson - the original MS+ and most of the textures
Jorel Simpson - also for the music and other things
S4L_777 on youtube - for the music in the 13 fight
TheSilliestRose - for the Final boss music
Me - for all of the code and other custom things
Ninee, Tenn, and Elevenn - for the mine portraits
Community discord:
| Updated | 12 seconds ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | Twelv |
| Genre | Puzzle |
| Tags | 2D, Minesweeper, Pixel Art, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |

Comments
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R HOTKEY DISCOVERED! SKIPS DIALOUGE
yes, that is in the game because i copied the textbox code from my other games and that wasnt removed
yea no in master bro dies immediately to well
[[BORDER OF DEVELOPMENT]]
basically he died to a complexity of an issue that has not been fixed by the devs. the problem is a problem fixed my the development.
yes, the [INSERT FINAL BOSS HERE] insta kills you at the moment because i put / instead of \
Fixed
[[insert picture of me beating up master sweeper here]]
he's dealt with!
yes
t x & z are the known hotkeys
IT IS OUT, THE FINAL BOSS
YAYYYY
nice!
now I gotta play it
holy sweepers I got 4
F O U R
there's a video to the thing
Almost Done
For TWELV'S INFORMATION, MY FACE IS NOT ALWAYS AN 11 WITH A MOUTH.
i know
Good to know- wait you changed your profile pic
Ralelv
lol
here's my score
I mean infinity is infinity so infinite score???
makes sence
rank each character on their chance of winning a fight with the others:
I'll go first:
am i the only one who plays Fnaf with Chrome tabs?
specifically: Itch.io, discord, youtube and penguinmod
nah, I do that too sometimes lol
Three and Dual 3: TWELV YOU FORGOT ABOUT US IN THE GROUP PIC ;-;
TWELV HERES YOUR MINIBOSS CHART
i will prob make my own mechanics but, thanks
You took too long.
Finity ^
thanks
thirten
Nice
[[INSERT 13 THUMBS UP REATION HERE]]
Challenge: Draw Finity, then i will reveal the actual design
Image for refrence
uhhh I hate master captain. he's sooo cocky. overconfident. I'ma kill him again and again due to his rudeness, especially in episode 2.
dont worry, in the final boss, only when playing as him you have to fight all bosses at once.
Hey Twelv I got a situation here... I think I cleared everything but my sonar is out, i'm on my last life, and 2 mines are uncovered. what should i do????????
nevermind I died
bleh
use the dev key, pressing T instantly wins the level, its for when the game breaks and you cant progress. also if that's episode 5, there is only one level.
after doing a quick playthrough of the game, i can say: going fast make the 12 and 13 fights a lot harder.
speed=harder
my usual energy levels are at 11 trillion
the [F]? i cant reply to any message in the minesweeper plus comments because i need to to a verification that does not exist.
itch.io does that
it happened to me....
a twelve in the center
ooh lucky!
another line idea after captain says: "Let's Just Go." I say "I'll see myself out..." and then the others can have their exiting lines too
OH MY [CENSOReD] SWEEPERS I CANNOT EVEN LET MY FREAKING COMPUTER REGISTER LEFT CLICKS AS RIGHT CLICKS
you can now use X to flag a tile.
THANK YOU YOU SAVED ME THANKS OH MY SWEEPERS!!!!!
man I [censored] hate it when I have to do my right clicks HARD. I also gotta do my normal clicks HARD too
you using a chromebook? i could add a key that flags.
yes
Fun Fact: all of the bosses code (except for 11) is completely separated from the main code and works off of clones. so i can have as many as my pc can handle.
discord invite has been added, for everyone.
hey twelv
could I join in on this too?
if so, I'll put little facts about myself (14) in my next comment
We need 15 and 16 together.
sure! everyone can join, but most community ideas will be added after the main story so i need to finish that first.
development image
OH SHI-----
why is there so many of ur brothers lol => also uhh how do I flag... im genuinely not having an idea of figuring it out
right click
doesnt work
I needed to know what 14, 15 and 16's mechanics and design looks like.....
uhh... i have not thought of the designs or mechanics yet. but i do have one idea i might use.
However I'll explain this to you;
14 is the water/ice mine that it could freeze/drown captain to death, to prevent, clear the board. it freezes the entire board, including the mine board, radar and the time too.
In novice mode, 14 was a water mine that it has 4:14 minutes to clear the board if it don't, 14 mine will explode and captain drowns.
(14 can be both Water or Ice mines depending on difficulty.)
15 is a shadow mine that it has a penalty every time you use a radar to detect the mine, 15 times, it became visible and explodes instant
and lastly, 16 is a storm/thunder mine, that it has some similar mechanics to 11 and 3, 16 has lighting bolts to shoot the cursor while revealing the mines, if it reaches 16 revealed mines, explodes instant
That is my mechanic style concept.
However for 100, the mine will unknowingly appear in outer space, actual size of a gas giant Jupiter which it is 6 light years away from earth. It gets closer to earth for 4.4 gigameters, which it can rain sea mines and including bosses.
HOWEVER IT HAS ITS ALL ABILITES AND PENALITIES to successor and current bosses.
In order to defeat 100, you must defeat in total of 92 bosses, including mini bosses. some of these bosses had the secret key to defeat the 'FINAL TRUE SUPERVILLAN BOSS'. 100's method is shooting tiny mine-shaped asteroids at cursor, going after the cursor.
If it fails to defeat 100, 100 will explode like a dying planet, shredding and dividing into mines, planting the entire board of mines, including double mines and all mine variants- exploding everything and the captain succumbs into death into 100.
i might make it so when you click on a tile, i clears all tiles around it as well but not flagged tiles.
Okay.
100 is basically a boss rush. here's my version of it. it's quite literal. didn't know what I should've put
with background
without background
HOLY SH-
BUT, 3 is paired with 9. if you defeat 9, 3 explodes.
and then 3 is defeated
THANKS FOR FIXING 13 TO SHOOT CORReCTLY!!! THANK U
the stars aligned
eleven, can be a bit bugged and i dont know why. i will look into it in the next update.
im buggy
places exactly 5 isopods on your head.
what-
Updated
you should add the enemies currently out and near future enemies soon (0, 1, 2, 3, 4 (near future), and 6) also credist to D_Fund for 6. I updated it though for a hexagon body not a square, because you get the point. 6: dashes around the map and at your cursor every second for 6 times then charges up for 6 seconds, then repeats. if it hits your cursor 6 times, you lose.
absolute typo
episode 2 veteran mode ends at level 6, apparently
like you cant even win
i finished the whole board and i didnt progress
also, if you die and win the level at the same time you progress anyways
also also, no shields (or revives for a matter of fact) very sadge
revives and shields will come in later updates when i get to adding those, uh, the win die situation i still need to fix and level 6 is just a bit broken for no reason so i put a bandaid fix in the next update, for now just press T to skip that level
after beating this game i have a few things to say
but first, 3 bugs:
walls somehow do and dont prevent chording at the same time, they also dont register clicks sometimes
beating the 12 and 13 duo fight brings you to a glitched version of episode 3
during the duo fight both 12 and 13's songs play at the same time
also, you left a debug key that auto-clears the levelnvm didnt see your reply12 is REALLY easy, 13 is just a buffed 12, didnt die on either of them OR the duo fight, i suggest making them faster or have more gimmicks other than just dash/shoot really easily dodgeable projectiles
i like the concept of the sonar being 4 uses per level instead of costing minecoins
overall, pretty good and almost like the original, i liked it
12 is meant to be easy and 13 is meant to be a buffed 12, but i can make it a bit harder, they are brothers, all debug keys have been left (i will remove them) both songs at the same time was intentional. the broken next episode part is because the level data was shifted and a bit wonky to add 12 and 13. and i didnt add an ending yet, that will be in the next update. also in the next update, 12 and 13 will be temperarly removed but will be added back
Typo: ‘hardes’ in master mode description also first
k will fix in next update